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The Ultimate Guide to Mark-making in London: Exploring the Capital’s Street Art Scene and what it means for the community

OVERVIEW

This project investigates the cultural, social, and environmental significance of mark-making in present-day London. 

We explored how AI and digital technologies intersect with graffiti, questioning whether machines can replicate the human drive behind street art. Graffiti is more than just mark-making— it is an act of defiance, a way to reclaim public space, and a medium of communication.

MY ROLE

Across RCA, team module

TOOLS

Adobe Aero, InDesign, Polycam(3D scanner)

TIMELINE

September 2025 - March 2025

Context

This project investigates the cultural, social, and environmental significance of mark-making in present-day London. 

We explored how AI and digital technologies intersect with graffiti, questioning whether machines can replicate the human drive behind street art. Graffiti is more than just mark-making— it is an act of defiance, a way to reclaim public space, and a medium of communication. 

We created a book as a guide to mark-making, documenting Bethnal Green’s graffiti culture and its role in self-expression, resistance, and community dialogue. 

Communication

vs

Graffiti

vs

Digitalization

Process

We initially documented local mark-making through photographs and experimental 3D scans of various graffiti.

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Process -  Case Study in Bethnal Green

We installed a canvas as a ‘blank wall’ for graffiti tagging at Rose Easton, a graffiti-heavy building, documenting the process with a motion-detection camera. As part of a participatory experiment to observe how local artists engaged with it. Initially denied permission elsewhere, but were confronted by the building’s leaseholder, a former writer—who allowed the canvas to stay for a week. 

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Outcome - a guide to mark making in London

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Transparent Sheets to Imitate Overlaying Graffiti

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Experimenting on Book Cover Designs

Process - Augmented Reality (AR)

In the book, we incorporated AR as a tool for viewing graffiti in 3D, prompting discussions about the contrast between digital and physical experiences. We conducted 3D scans of the mark-making and converted them into QR codes. This allows readers to engage with the graffiti in an interactive format rather than just a static 2D representation.

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Snippets of the book

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